Insignia
(eAudiobook)
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom's drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone's been watching his virtual-reality prowess, and he's offered the incredible-a place at the Pentagonal Spire, an elite military academy. There, Tom's instincts for combat will be put to the test and if he passes, he'll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he'll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom's always wanted-friends, the possibility of a girlfriend, and a life where his every action matters-but what will it cost him? Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
Level 5.4, 18 Points
Notes
Kincaid, S. J., & Hoppe, L. (2012). Insignia. Unabridged. [United States], Katherine Tegen Books.
Chicago / Turabian - Author Date Citation (style guide)Kincaid, S. J. and Lincoln, Hoppe. 2012. Insignia. [United States], Katherine Tegen Books.
Chicago / Turabian - Humanities Citation (style guide)Kincaid, S. J. and Lincoln, Hoppe, Insignia. [United States], Katherine Tegen Books, 2012.
MLA Citation (style guide)Kincaid, S. J., and Lincoln Hoppe. Insignia. Unabridged. [United States], Katherine Tegen Books, 2012.
Hoopla Extract Information
hooplaId | 11587105 |
---|---|
title | Insignia |
kind | AUDIOBOOK |
price | 2.99 |
active | 1 |
pa | 0 |
profanity | 0 |
children | 0 |
demo | 0 |
rating | |
abridged | 0 |
dateLastUpdated | Sep 04, 2021 06:11:09 PM |
Record Information
Last File Modification Time | Nov 22, 2023 10:35:58 PM |
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Last Grouped Work Modification Time | Apr 27, 2024 11:31:11 AM |
MARC Record
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520 | |a More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom's drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone's been watching his virtual-reality prowess, and he's offered the incredible-a place at the Pentagonal Spire, an elite military academy. There, Tom's instincts for combat will be put to the test and if he passes, he'll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he'll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom's always wanted-friends, the possibility of a girlfriend, and a life where his every action matters-but what will it cost him? Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology. | ||
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